01Built a portfolio, not one narrow feature
I worked across product design, native mobile implementation, web, backend integration, release operations, analytics, and monetization. The products covered social video, audio, editing, utilities, and games, which forced the underlying patterns to become reusable.
02Spotlight from zero to acquisition
I built Spotlight as a social product for discovering and ranking entertaining Snaps using Swift, Firebase, and the Snap SDK. It supported topic discovery, voting, creator profiles, and direct submission from Snapchat. Snap acquired the product and made Spotlight a core Snapchat feature.
03Learned through scale and economics
The largest product reached more than 250,000 monthly active users, and the most profitable exceeded $20,000 per month. Building across many categories developed my habit of treating distribution, retention, reliability, and revenue as part of engineering, not as work that begins after launch.